package Library.Game;

/**
 *
 */
public class TurnDecission
{
    /**
     *
     */
    public static final int Undecided = -1;
    /**
     *
     */
    public static final int Attack = 0;
    /**
     *
     */
    public static final int Reinforce = 1;
    /**
     *
     */
    public static final int ReinforceBonus = 2;
    
    /**
     *
     * @param decission
     * @return
     */
    public static String getText(int decission)
    {
	switch (decission)
	{
	    case TurnDecission.Undecided:
		return "Undecided";
	    case TurnDecission.Attack:
		return "Attack";
	    case TurnDecission.Reinforce:
		return "Reinforce";
	    case TurnDecission.ReinforceBonus:
		return "Reinforce (Bonus)";
	    default:
		return "Reinforce";
	}
    }
}
